What is mtg modern




















The format changes quickly with each rotation and new releases and everything changes from week to week. If you do not play Magic that often and do not have the luxury of keeping up on a weekly or monthly basis, then perhaps you can consider Modern since you do not need to update your deck very often and your deck will probably still be very competitive unless a key card in your deck becomes banned. Moreover, Modern is also a higher powered format and if you like playing with more powerful cards, maybe you will enjoy Modern more!

Due to the much larger card pool, it is more difficult for new players to know all the cards in the format in Modern. However, the time and hours you put into Modern are not obsolete and the format never really changes a lot. Ever since Modern was born, Jund and other Black Green decks has been around and never really changed.

It has been four or five years, and the core of the deck is still the same. If you enjoy Standard and you play often, you will be able to get a lot of news and updates from the internet. Of course, there are many other resources on the internet and a lot of Grand Prix and Pro Tour Coverage you can read.

To get better at Modern, I suggest doing your research, pick one deck and stick to it, then go out to start playing games. Try to play against many different types of decks and different opponents, but stick to what your one deck. You will learn a lot and the experience will last you a lifetime! Next Article. Analyzing Tarmo Twin. Toggle navigation. Advanced Search Multiple Search.

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Goblins Duel Decks: Mind vs. Might Duel Decks: Nissa vs. Ob Nixilis Duel Decks: Phyrexia vs. Coalition Duel Decks: Sorin vs. Timeshifted cards in Time Spiral even never reprinted in the modern frame , cards from Planeswalker decks , and Buy-a-Box promos are considered legal in this format. However, cards reprinted as Masterpiece Series are not considered as a part of the respective expansion, and can only be used if they are already legal in Modern.

Several sets introduce new cards directly into Modern without them ever being legal in Standard. They contain brand new cards and reprints not previously legal in Modern. The sets include many cards with new art as well as new, never-before-printed tokens. As of February 15th, the following cards are banned in Modern tournaments: [8] [10] [11]. Archetypes which were popular, but had key cards banned or fell out of favor.

MTG Wiki Explore. Main Page All Pages. Explore Wikis Community Central. There is a banned list of Modern cards, but otherwise, everything from Mirrodin and onwards is fair game.

Supplemental products, such as Commander decks, do not add cards to Modern unless those cards were already there, while Modern Masters only features reprints of Modern-legal cards. The exception is Modern Horizons , which printed brand-new cards that were Modern-legal as soon as that product came out. Only a tiny fraction of legal Modern cards end up in modern decks, thanks to the Modern format's high standards for playable cards.

An entire card set could only contribute four or five to the format, if not fewer. In Modern, players have many choices when it comes to counterspells, burn spells, big creatures, mana fixing and more, so a lot of "worse than" cards are weeded out fast. For example, many lands can do what the shocklands do, but not as well, so they are never played. And there are countless artifact creatures, but the likes of Arcbound Ravager, Signal Pest and Etched Champion make nearly all of them obsolete.

What qualifications should a Modern card have? This format calls for cards that have a CMC, or converted mana cost, of 3 or lower. Even an intrinsically slow deck, such as a midrange deck or a control deck, will want low-cost spells to cast from turn 1 onwards.

In addition, good Modern cards will have the meta in mind, whether they end up in the mainboard or the card sideboard. Modern decks often deal with graveyard synergy, casting lots of non-creature spells in one turn, going wide, using powerful activated abilities, or using one- or two-drop spells, so a good Modern card will "expect" the opposition to play that way.

That may sound abstract, but once a new Modern player familiarizes themselves with Modern's typical decks and cards, they'll choose their own cards to suit the meta. In fact, cards that are great for the Modern meta are awkward to use in Standard or kitchen table Magic, and vice versa.

Many Modern decks can create a game-winning scenario in remarkably little time, even if they aren't an aggro deck. The WotC-endorsed rule of Modern is that any Modern deck that faces no opposition can either win the game or create an absolutely dominant board state by turn four, known as the turn-four rule.



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