Should i poison campbell
I am very confused. Showing 1 - 15 of 20 comments. Alex View Profile View Posts. Are you sure are saving the right person? There are 2 important characters you can save there: Martin Teague the guy in chains to which the other Overseer -Jasper- talks to and Geoff Curnow the uncle of Callista which is the one that is supposed to drink wine with Campbell.
Last edited by Alex ; 9 Nov, pm. To save him, the simplest way is to take his unconscious body and follow the objective marker to a dumpster and leave him there. Originally posted by Alexander26 :. Originally posted by Marcus :. Galavni's house, will count against you.
And while there is definitely the immense satisfaction of branding Campbell, there's also the risky process of carrying him from the secret room to the chair. I was hoping this might allow me to skip that part. I guess I could just let him die by Campbell's poison and not have to worry about it, but that just feels wrong. Play it safe and neutralize Campbell yourself. Blink behind him after he draws his sword and chokehold him.
Either way, I'm also trying to increase the difficulty so the game doesn't get too boring in my hundreds of runthroughs trying to get this bugged achievement :D but at the same time trying not to introduce too many complications that might yet again bug them out. For anyone still struggling with Clean Hands, I would suggest taking a look at the weepers in the sewer - I had been sleep darting them, but this time through I tried not to choke out or sleep dart anyone unless I absolutely had to, and always checked before I left the bodies to be sure that they weren't dead.
To my surprise, I found that the male weeper, after I sleep-darted him, was falling through the floor, putting his head into the water, drowning him. This didn't show up on the mission summary, but definitely locked Clean Hands. All in all, I knocked out only 7 NPCs: 2 guards in the last room of the prison, the overseer guarding overseer martin, the 2 weepers in the sewer, Sokolov, and Lady Boyle. Finally, done with this frustrating achievement.
If Corvo poisons the High Overseer by switching the glasses on the table in the Meeting Room, then he cannot brand him as a heretic. This is the non-lethal option of eliminating Thaddeus Campbell. To brand the High Overseer as a heretic, Corvo cannot poison him. He must find the Heretic's Brand , spill the drinks in the Meeting Room and then follow Campbell and Curnow down to the Overseer's hidden chamber in the basement.
Once there, Corvo must wait until Campbell draws his sword, then knock the man out before he kills Geoff Curnow. This way, Curnow knows that Corvo is on his side and does not attack him. Once the Overseer is knocked out, Corvo must bring him back to the Interrogation Room and then brand him. There is one Sokolov painting in the High Overseer 's Office, specifically in his secret chamber in the basement. Dishonored Wiki. Dishonored Wiki Explore. Once you're done with looting the area, you can leave.
Meet Sam the boatman and head back to base. Dishonored Wiki Guide. Last Edited: 19 Jul am. You eliminated High Overseer Campbell. High Overseer Campbell Coin Locations Sojourn of the Outsider After speaking to the conspirators in the tavern, you have the option to go to bed. Bone Charm 1 of 5 At the gun position on the guarded bridge where guards are chucking out the bodies. The best method is to Blink across the water to the bridge mooring, then climb the chain to the fortification.
Reverse course to get back to the mainland. Rune 1 of 7 Granny's basement has a rune. Outsider Shrine Granny's basement also has an Outsider Shrine. Rune 2 of 7 Granny gives you a rune for neutralizing the three toughs at her door. Bone Charm 2 of 5 On the floor above where you found Griff being held by the gang; the Fishmonger building. Blink or jump there. Safe Combination. Bone Charm 3 of 5 In the Dunwall Distillery; get past the front yard and explore the rafters in the casket-lined storeroom.
Use Blink to warp to the caskets, then again to the building rafter to reach the charm. Rune 3 of 7 Granny gives you a rune for poisoning the distillery with infected rat intestines. Dat rat poop. The kennel's locked door is Rune 5 of 7 Locate the door to the kennel in the Overseer Compound and click on the eye of the bald moustache guy statue to open a secret door.
Sokolov Painting 1 of 1 Locate the door to the kennel in the Overseer Compound and click on the eye of the bald moustache guy statue to open a secret door. The large painting is done by Anton Sokolov. Rune 6 of 7 In the large room where the meeting is taking place. Check above the fireplace for rune. Blueprints Bonded Galvani Weave. Inside the workshop, there is a locked cabinet with a valve wheel you can pick up; the plans are in the locked cabinet.
The workshop cabinet key is placed inside a bottle on a shelf near the magic-nullifying music machine. Put the music machine behind you and walk to the corner of the workshop - the shelf the workshop chest key is on is right at that corner. Rune 7 of 7 The workbench across from the anti-magic music machine. Bone Charm 4 of 5 A bricked up storage shed in the "Backyard" of the compound has a charm next to the dead Overseer. Bone Charm 5 of 5 Warehouse A. You can use Blink to access the roof and go inside.
Was this guide helpful? YES NO. In This Wiki Guide. Release Date. Resident Evil 3 Remake is a Hit. In Partnership with Wal-Mart. In Ghostbusters: Afterlife, when a single mom and her two kids arrive in a small town, they begin to discover their connection to the original ghostbusters and the secret legacy their grandfather left behind.
It is written by Gil Kenan and Jason Reitman. Gilbert, and Jason Cloth. Ghostbusters: Afterlife arrives in theaters on November 19, Table of Contents.
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